Chief-level style progression systems are some of the most argued-about spending decisions in games like this, largely because their value is genuinely account-dependent rather than universal.
Why it's not a simple yes or no
Unlike a single pack purchase, chief-level progression is a standing, permanent boost across many systems at once โ which makes it easy to overvalue (because it touches everything) and easy to undervalue (because no single boost feels dramatic on its own).
When it tends to be worth prioritizing
- You're playing long-term and expect to stay on the same account for months or years.
- You're already spending on the game in some form and want spending that compounds account-wide rather than a one-time consumable.
- You're in a competitive alliance where small, permanent edges across many systems add up in PvP and events.
When it's reasonable to skip or deprioritize
- You're primarily free-to-play and would rather put limited resources into gear, heroes, or research directly.
- You're not sure yet whether you'll stick with the game long-term โ permanent account investment makes more sense once that's clearer.
A middle-ground approach
Treat chief-level progress the way you'd treat any other long-term investment: steady, modest, consistent contribution over time rather than a single large push. It rewards patience more than urgency, and there's rarely a hard deadline forcing an immediate decision either way.
The bigger picture
Don't let chief-level progression decisions distract from the fundamentals โ a well-run base with good research and troop composition will outperform a higher chief level with a neglected base every time. It's a multiplier on what you've already built, not a replacement for building it.



